Post by Troubletcat on Mar 3, 2024 18:14:51 GMT 10
An update is now live which makes many more weapons able to be used in two hands.
Specifically, if your character is the same size category as the weapon (e.g., human with longsword, halfling with shortsword), and your off-hand is empty, nearly all weapons will be wielded with two hands, with appropriate animations and 1.5x strength damage boost. Note that in some cases the character sheet may fail to update to show the correct damage bonus from strength, but it is being applied correctly in combat.
The following weapons are exceptions and will not be used in two hands: Rapier, Katar, Sap, Maug Doublesword, Sai, Wind Fire Wheel.
ALSO,
Many weapons have had their base stats changed. This was done to hopefully bring a better balance between weapons within the same size category/feat requirements, rather than many weapons being obviously inferior/superior to others.
Post by Troubletcat on Mar 8, 2024 20:44:34 GMT 10
An update will be live shortly for Heads.
All conflicts with CEP Heads have been resolved, meaning that several CEP heads which were previously overwritten by others are now available again. A few other conflicts have also been resolved, and some new Dafena heads added.
Many heads have changed numbers, so you may find your character has a different one upon login. All previous heads should still exist (and hopefully some with graphical issues will have these resolved)
However, what I'd advise, in case I did mess up and some have been removed:
If your head is different upon login, make a note of what head number you are currently set to BEFORE making any changes.
That way, if you can't find the head you had before, you can send me your character's race, gender, and whether they use the normal or large phenotype, along with your old head number and I can look in the old head haks and find it to restore it. Please be really, really sure your old head is actually missing, though. Some of the Dafena ones may have changed in looks slightly.
If you notice texture glitches with any heads please send me the head number and your character's race, gender, and whether they use the normal or large phenotype and I'll look into what I can do to fix those, too.
Post by Troubletcat on Mar 9, 2024 17:46:31 GMT 10
Dwarven Defender and Arcane Archer are now selectable by any race that meets the other requirements (normal base game alignment/feat etc. requirements and a successful PrC application or PrC legacy).
From a lore standpoint, we still consider these classes linked to Dwarves and Elves respectively as the origins of these fighting styles, but other characters with appropriate backgrounds are able to learn them as well.
Post by Troubletcat on Mar 13, 2024 18:46:09 GMT 10
Tonight's update adds a new feat:
Improved Point Blank Shot Prerequisite: Point Blank Shot Specifics: A character with this feat no longer triggers attacks of opportunity when using a ranged weapon in close combat. Use: Automatic
Post by Troubletcat on Mar 29, 2024 18:17:33 GMT 10
A new NPC has been added to the OOC Cocktail Bar. You can speak to them to toggle your weapon's visual effects (flames, acid, etc.) off or back on. Useful if you're using a weapon model where the VFX don't line up correctly.